One of my favorite software companies, Panic, announced they were making a videogame. It launched on February 9, 2016 and I immediately dove in. It was beautiful and different. Less a game, more of an experience.
An interactive story that had just enough open-ended exploration to keep you glued to the controller.
Panic posted a metric ton about the release and making of the game.
Very related: This video game changed a young man’s life.