Firewatch

Thursday, February 18, 2016

Firewatch

I’d been looking forward to this game since the announcement two years ago. As a fan of Panic Software, Olly Moss’ keen design and Jane Ng’s environmental work, I figured it would be a beautiful thing, and it is. I kept pausing in my virtual tracks and taking photographs of the tv to capture the scenery (until I finally realized the Playstation can take screenshots).

I thought the ending wanted a bit more oomph, but really this game was largely about the journey and story. In that regard, it hit the right notes and I hope this is the beginning for many more chapters in the future of developer Campo Santo and team.