Skyward Sword

Nintendo re-released The Legend of Zelda: Skyward Sword for the Switch console and I figured it had been 10 years since I played it on the Wii, it could be fun once more.

And it is, with slightly improved visuals that still suffer from weird motion controls—just not as weird. (I would switch between the pro controller for moving around and use the separate joy cons for fighting.)

Mostly I was just curious about how the story arc might blend into future games. Rumors suggest the next Zelda will venture back into the skies.

The thing I was most surprised with Skyward Sword is how much it laid the groundwork for Breath of the Wild—easily my favorite game in the series that handily fixed motion controls and expanded game play to be a truly non-linear open world.

Nintendo knows how to iterate.